34859 cards found
Infernal Tribute

Infernal Tribute {B}{B}{B}

Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
"I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude."
—Crovax
  • Weatherlight
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Myntasha, Honored One

Myntasha, Honored One {2}{G}{G}

Legendary Snow Creature - Elk
As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order.
Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)
3/3
  • 2019 Heroes of the Realm
Dread Statuary

Dread Statuary

Land
{T}: Add {C}.
{4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
Honored Knight-Captain

Honored Knight-Captain {1}{W}

Creature - Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token.
{4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
"Hope can never fade so long as there's a hand to carry my sword when I fall."
1/1
  • Edge of Eternities
Taunting Sliver

Taunting Sliver {3}{U}

Creature - Sliver
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls."
"The way it shakes its hood is astonishingly irritating."
—Neena, outland scout
3/3
  • Commander Masters 727 759
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Knollspine Invocation

Knollspine Invocation {1}{R}{R}

Enchantment
{X}, Discard a card with mana value X: This enchantment deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
  • Shadowmoor
Krav, the Unredeemed

Krav, the Unredeemed {4}{B}

Legendary Creature - Demon
Partner with Regna, the Redeemer
{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
3/3
Related card: Regna, the Redeemer
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W}
Malice is appropriate when vengeance is called for.
Shambling Goblin

Shambling Goblin {B}

Creature - Zombie Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
1/1
Snarling Warg

Snarling Warg {3}{B}

Creature - Wolf
Menace
As long as you control a Goblin or Orc, this creature gets +1/+0.
A shuddering howl broke from him, as if he were a captain summoning his pack to the assault.
3/4
  • The Lord of the Rings: Tales of Middle-earth 109 560
Cystbearer

Cystbearer {2}{G}

Creature - Phyrexian Beast
Infect
Phyrexia strives to simulate natural life, but it can't resist improving on the design.
2/3
  • Scars of Mirrodin
Zealous Guardian

Zealous Guardian {W/U}

Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
1/1
  • Shadowmoor
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Goblin Psychopath

Goblin Psychopath {3}{R}

Creature - Goblin Mutant
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
The destruction he causes is nothing next to the chaos in his mind.
5/5
Marang River Skeleton

Marang River Skeleton {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
Megamorph {3}{B}
The gurgling of the Marang conceals both footsteps and screams.
1/1
  • Dragons of Tarkir
Destined

Destined {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Card has other part: Lead
Bronzehide Lion

Bronzehide Lion {G}{W}

Creature - Cat
{G}{W}: This creature gains indestructible until end of turn.
When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3/3
Necrotic Wound

Necrotic Wound {B}

Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
Related card: Bind to Secrecy
Tangle Mantis

Tangle Mantis {2}{G}{G}

Creature - Insect
Trample
The fiercest hunters in the Tangle don't seek out the mantises. They are the mantises.
3/4
  • Mirrodin Besieged
Hadran, Naya Sunseeder

Hadran, Naya Sunseeder {1}{R}{G}

Legendary Creature - Cat Warrior
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
{T}: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
2/2
  • Unknown Event
Talus Paladin

Talus Paladin {3}{W}

Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
"Why fill pockets with gold when you can fill hearts with conviction?"
2/3
  • Worldwake