33454 cards found
Chandra's Triumph

Chandra's Triumph {1}{R}

Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Her triumph came not from achieving her ideal self, but from rejecting the idea of perfection.
  • War of the Spark
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
2/2
Leaf-Leap Guide

Leaf-Leap Guide {G}{U}

Creature - Frog Scout
Vigilance
Whenever another creature you control enters, Leaf-Leap Guide and that creature perpetually get +1/+1.
{1}, {T}: Return another target creature you control to its owner's hand.
1/1
  • Alchemy: Bloomburrow
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Lady Caleria

Lady Caleria {3}{G}{G}{W}{W}

Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3/6
Astral Steel

Astral Steel {2}{W}

Instant
Target creature gets +1/+2 until end of turn.
Storm
  • Scourge
Into the Pit

Into the Pit {2}{B}

Enchantment
You may look at the top card of your library any time.
You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Duskmourn never yields its secrets without exacting a brutal price.
  • Duskmourn: House of Horror Commander 20 50
Psionic Entity

Psionic Entity {4}{U}

Creature - Illusion
{T}: This creature deals 2 damage to any target and 3 damage to itself.
Creatures of the Aether are notorious for neglecting their own well-being.
2/2
Total War

Total War {3}{R}

Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
  • Ice Age
Glacial Crevasses

Glacial Crevasses {2}{R}

Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
  • Dragon's Maze
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Lost in Space

Lost in Space {3}{U}

Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1.
Every so often, the Edge reminds you that there's always more to discover.
  • Edge of Eternities
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Myr Scrapling

Myr Scrapling {1}

Artifact Creature - Myr
Sacrifice this creature: Put a +1/+1 counter on target creature.
"They're useful creatures, but quite replaceable. I find it best not to get too attached."
—Pontifex, elder researcher
1/1
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Erratic Explosion

Erratic Explosion {2}{R}

Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Follow Him

Follow Him {X}{U}{U}

Instant - Adventure
Investigate X times.
"So long as we've got each other, that's all that matters."
Card has other part: James, Wandering Dad
Breena, the Demagogue

Breena, the Demagogue {1}{W}{B}

Legendary Creature - Bird Warlock
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
1/3
Isolation at Orthanc

Isolation at Orthanc {3}{U}

Instant
Put target creature into its owner's library second from the top.
"They took me and set me on the pinnacle of Orthanc. I stood alone on an island in the clouds; I had no chance of escape, and my days were bitter and cold."
—Gandalf
  • The Lord of the Rings: Tales of Middle-earth 57 508
Brotherhood Headquarters

Brotherhood Headquarters

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
  • Assassin's Creed 80 266
Umbris, Fear Manifest

Umbris, Fear Manifest {3}{U}{B}

Legendary Creature - Nightmare Horror
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
1/1
  • Crimson Vow Commander 38 76
Surrakar Marauder

Surrakar Marauder {1}{B}

Creature - Surrakar
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn.
2/1
  • Zendikar