29952 cards found
Toralf, God of Fury
Toralf's Hammer

Toralf, God of Fury {2}{R}{R}

Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4
Card has other part: Toralf's Hammer
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Grown from the Stump

Grown from the Stump

Sorcery
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
  • Face the Hydra
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Territory Forge

Territory Forge {4}{R}

Artifact
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Numa, Joraga Chieftain

Numa, Joraga Chieftain {2}{G}

Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.
Partner
His blade carves a path for his people. His words guide them along it.
2/2
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Related card: City in a Bottle
  • Time Spiral Timeshifted
  • Arabian Nights 7 7†
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
  • Dragon's Maze
Rebel Informer

Rebel Informer {2}{B}

Creature - Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.
1/2
  • Prophecy
Show of Valor

Show of Valor {1}{W}

Instant
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, Siege of the Bone Spire
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Pearl Shard

Pearl Shard {3}

Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
  • Mirrodin
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Streambed Aquitects

Streambed Aquitects {1}{U}{U}

Creature - Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke
2/3
Venomspout Brackus

Venomspout Brackus {6}{G}

Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G}
5/5
  • Onslaught
Malfunction

Malfunction {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
"They don't make them like they used to."
Strangling Spores

Strangling Spores {3}{B}

Instant
Target creature gets -3/-3 until end of turn.
Imagine a thousand tiny mushrooms cropping up within your lungs.
Azamuki, Treachery Incarnate

Azamuki, Treachery Incarnate

Legendary Creature - Spirit
(Azamuki, Treachery Incarnate keeps color and mana cost of Cunning Bandit when flipped)
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
5/2
Card has other part: Cunning Bandit
  • Betrayers of Kamigawa
Drill-Skimmer

Drill-Skimmer {4}

Artifact Creature - Thopter
Flying
Drill-Skimmer has shroud as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
  • Darksteel
Laughing Jasper Flint

Laughing Jasper Flint {1}{B}{R}

Legendary Creature - Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
4/3
  • Outlaws of Thunder Junction Promos 215p 215s
  • Outlaws of Thunder Junction 215 355
Grishnákh, Brash Instigator

Grishnákh, Brash Instigator {2}{R}

Legendary Creature - Goblin Soldier
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1/1
  • The Lord of the Rings: Tales of Middle-earth 134 585