32750 cards found
Cabal Therapist

Cabal Therapist {B}

Creature - Horror
Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1/1
  • Modern Horizons
Blessed Orator

Blessed Orator {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
Goblin Assault Team

Goblin Assault Team {3}{R}

Creature - Goblin Warrior
Haste
When this creature dies, put a +1/+1 counter on target creature you control.
Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.
4/1
  • War of the Spark
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight
2/3
Related card: Apocalypse Chime
Scion of the Ur-Dragon

Scion of the Ur-Dragon {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
"I am the blood of the ur-dragon, coursing through all dragonkind."
4/4
Minecart Daredevil

Minecart Daredevil {2}{R}

Creature - Dwarf Knight
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
4/2
Card has other part: Ride the Rails
  • Wilds of Eldraine
Wirefly Hive

Wirefly Hive {3}

Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
"The lifespan of a wirefly can be precisely described as 'short.'"
—Bruenna, Neurok leader
  • Darksteel
Common Cause

Common Cause {2}{W}

Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
  • Mercadian Masques
Savage Hunger

Savage Hunger {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2}
  • Shards of Alara
Coerced Confession

Coerced Confession {4}{U/B}

Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
"Ask the right questions in the right way and truth is inevitable."
—Lazav
  • Gatecrash
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap this creature during your untap step.
{T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
2/3
Related card: City in a Bottle
Spiraling Embers

Spiraling Embers {3}{R}

Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
The akki knew to stay indoors on the days the oni flew their kites.
  • Saviors of Kamigawa
Pestilence

Pestilence {2}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{B}: This enchantment deals 1 damage to each creature and each player.
Related card: Pyrohemia
Who's That Praetor?

Who's That Praetor? {6}

Sorcery
Choose one at random. Create a token that's a copy of the chosen card.
• Elesh Norn, Mother of Machines
• Jin-Gitaxias, Progress Tyrant
• Sheoldred, the Apocalypse
• Urabrask, Heretic Praetor
• Vorinclex, Monstrous Raider
• Ebon Praetor
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Thunderwolf Cavalry

Thunderwolf Cavalry {4}{W}

Creature - Astartes Warrior
First strike
Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
  • Warhammer 40,000 Commander 16 16★
Squirrel Farm

Squirrel Farm {2}{G}

Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
—Chip 2:54
Keen-Eyed Raven

Keen-Eyed Raven {2}{W}

Creature - Bird
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
"What do you see, Sýnin?"
—Eivor
2/2
  • Assassin's Creed
Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Rackling

Rackling {4}

Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
"This may hurt a little."
2/2
  • Nemesis
Moon Heron

Moon Heron {3}{U}

Creature - Spirit Bird
Flying
The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.
3/2
  • Innistrad
Arcane Encyclopedia

Arcane Encyclopedia {3}

Artifact
{3}, {T}: Draw a card.
Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
Related card: Big Spender
Chime of Night

Chime of Night {1}{B}

Enchantment - Aura
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.
  • Urza's Destiny
Scoria Elemental

Scoria Elemental {4}{R}

Creature - Elemental
A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.
6/1
  • Scars of Mirrodin