29911 cards found
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Streambed Aquitects

Streambed Aquitects {1}{U}{U}

Creature - Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke
2/3
Venomspout Brackus

Venomspout Brackus {6}{G}

Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G}
5/5
  • Onslaught
Malfunction

Malfunction {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
"They don't make them like they used to."
Strangling Spores

Strangling Spores {3}{B}

Instant
Target creature gets -3/-3 until end of turn.
Imagine a thousand tiny mushrooms cropping up within your lungs.
Azamuki, Treachery Incarnate

Azamuki, Treachery Incarnate

Legendary Creature - Spirit
(Azamuki, Treachery Incarnate keeps color and mana cost of Cunning Bandit when flipped)
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
5/2
Card has other part: Cunning Bandit
  • Betrayers of Kamigawa
Drill-Skimmer

Drill-Skimmer {4}

Artifact Creature - Thopter
Flying
Drill-Skimmer has shroud as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
  • Darksteel
Laughing Jasper Flint

Laughing Jasper Flint {1}{B}{R}

Legendary Creature - Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
4/3
  • Outlaws of Thunder Junction Promos 215p 215s
  • Outlaws of Thunder Junction 215 355
Grishnákh, Brash Instigator

Grishnákh, Brash Instigator {2}{R}

Legendary Creature - Goblin Soldier
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1/1
  • The Lord of the Rings: Tales of Middle-earth 134 585
Sanguimancy

Sanguimancy {4}{B}

Sorcery
You draw X cards and you lose X life, where X is your devotion to black.
  • Born of the Gods
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Repel Intruders

Repel Intruders {3}{W/U}

Instant
Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell.
  • Shadowmoor
Reason

Reason {U}

Sorcery
Scry 3.
Card has other part: Believe
Scout the Borders

Scout the Borders {2}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
"I am in my element: the element of surprise."
—Mogai, Sultai scout
  • Khans of Tarkir
Coveted Jewel

Coveted Jewel {6}

Artifact
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Vessel of the All-Consuming
Hidetsugu Consumes All

Vessel of the All-Consuming

Enchantment Creature - Ogre Shaman
(Color indicator: Vessel of the All-Consuming is black and red)
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
3/3
Card has other part: Hidetsugu Consumes All
Dauthi Embrace

Dauthi Embrace {2}{B}

Enchantment
{B}{B}: Target creature gains shadow until end of turn.
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
  • Tempest
Kiku's Shadow

Kiku's Shadow {B}{B}

Sorcery
Target creature deals damage to itself equal to its power.
"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise."
—Kiku, Night's Flower
  • Saviors of Kamigawa
Minotaur Skullcleaver

Minotaur Skullcleaver {2}{R}

Creature - Minotaur Berserker
Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
"Their only dreams are of full stomachs."
—Kleon the Iron-Booted
2/2
Lady of Laughter

Lady of Laughter {3}{W}{W}

Creature - Faerie Noble
Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
4/5
  • Wilds of Eldraine 309 370
Necromancer's Familiar

Necromancer's Familiar {3}{B}

Creature - Bird Spirit
Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3/1
Khenra Charioteer

Khenra Charioteer {1}{R}{G}

Creature - Jackal Warrior
Trample
Other creatures you control have trample.
"We do not swerve."
—Tah-crop charioteer motto
3/3
Drannith Magistrate

Drannith Magistrate {1}{W}

Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be beacons of reason and calm or else they will fall."
1/3