32895 cards found
Knight of Meadowgrain

Knight of Meadowgrain {W}{W}

Creature - Kithkin Knight
First strike
Lifelink
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Saving Grasp

Saving Grasp {U}

Instant
Return target creature you own to your hand.
Flashback {W}
Nothing's more valuable than perfect timing.
  • Dark Ascension
Maja, Bretagard Protector

Maja, Bretagard Protector {2}{G}{W}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
2/3
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Headwater Sentries

Headwater Sentries {3}{U}

Creature - Merfolk Warrior
"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."
2/5
  • Ixalan
Kardur's Vicious Return

Kardur's Vicious Return {2}{B}{R}

Enchantment - Saga
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
  • Kaldheim
Preacher

Preacher {1}{W}{W}

Creature - Human Cleric
You may choose not to untap this creature during your untap step.
{T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
1/1
Patriar's Humiliation

Patriar's Humiliation {W}

Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
  • Alchemy Horizons: Baldur's Gate
Heartless Hidetsugu

Heartless Hidetsugu {3}{R}{R}

Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
Mortis Dogs

Mortis Dogs {3}{B}

Creature - Phyrexian Dog
Whenever this creature attacks, it gets +2/+0 until end of turn.
When this creature dies, target player loses life equal to its power.
2/2
  • New Phyrexia
Coppercoat Vanguard

Coppercoat Vanguard {1}{W}

Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}.
It was a time for rebuilding, but first Ikoria's wrecked cities had to be cleared of monsters.
2/2
Extortion

Extortion {3}{B}{B}

Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
  • Mercadian Masques
Feywild Visitor

Feywild Visitor {2}{U}

Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Fey energy clings to you, a shimmering reminder of your otherworldly travels.
  • Commander Legends: Battle for Baldur's Gate 70 484
Arctic Treeline

Arctic Treeline

Snow Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
"When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene, Kannah storyteller
  • Kaldheim
Hydroform

Hydroform {G}{U}

Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
"While the sea may be our home, the sky is our destiny."
—Prime Speaker Zegana
  • Gatecrash
One Ring to Rule Them All

One Ring to Rule Them All {2}{B}{B}

Enchantment - Saga
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Related cards: The Ring The Ring Tempts You
Final Flourish

Final Flourish {1}{B}

Instant
Kicker—Sacrifice an artifact or creature.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Strixhaven braced for another Oriq assault, but something far worse arrived.
  • March of the Machine
Final Revels

Final Revels {4}{B}

Sorcery
Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.
  • Lorwyn
Bog Tatters

Bog Tatters {4}{B}

Creature - Wraith
Swampwalk
A wraith is a tale of brutal slaying told anew whenever it finds a victim.
4/2
  • Zendikar
Nezumi Shortfang

Nezumi Shortfang {1}{B}

Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
1/1
Card has other part: Stabwhisker the Odious
Draugr Necromancer

Draugr Necromancer {3}{B}

Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4/4
Dromar's Attendant

Dromar's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice this creature: Add {W}{U}{B}.
"Dromar is the wings of the ur-dragon, sweeping away all opposition."
3/3
  • Invasion
Shivan Oasis

Shivan Oasis

Land
This land enters tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Hundred-Talon Kami

Hundred-Talon Kami {4}{W}

Creature - Spirit
Flying
Soulshift 4
2/3
  • Champions of Kamigawa