29911 cards found
Glimmerpost

Glimmerpost

Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
What once spied upon Mirrodin from above now waits below for another to assume control.
  • Scars of Mirrodin
Ashen Reaper
Invasion of Azgol

Ashen Reaper

Creature - Zombie Elemental
(Color indicator: Ashen Reaper is black and red)
Menace
At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
Eternal hatred fuels eternal fire.
2/1
Card has other part: Invasion of Azgol
  • March of the Machine
Aura Shards

Aura Shards {1}{G}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin."
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Cephalid Facetaker

Cephalid Facetaker {2}{U}

Creature - Cephalid Rogue
Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Few think to look past a familiar face and a friendly smile.
1/4
Skorpekh Lord

Skorpekh Lord {2}{B}

Artifact Creature - Necron Noble
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth {2}{B}
3/2
  • Warhammer 40,000 Commander 58 58★
Sawblade Slinger

Sawblade Slinger {3}{G}

Creature - Human Archer
When Sawblade Slinger enters the battlefield, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.
4/3
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
War has survivors but rarely has winners.
Touch of the Void

Touch of the Void {2}{R}

Sorcery
Devoid
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
  • Battle for Zendikar
Toralf, God of Fury
Toralf's Hammer

Toralf, God of Fury {2}{R}{R}

Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4
Card has other part: Toralf's Hammer
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Grown from the Stump

Grown from the Stump

Sorcery
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
  • Face the Hydra
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Territory Forge

Territory Forge {4}{R}

Artifact
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Numa, Joraga Chieftain

Numa, Joraga Chieftain {2}{G}

Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.
Partner
His blade carves a path for his people. His words guide them along it.
2/2
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Related card: City in a Bottle
  • Time Spiral Timeshifted
  • Arabian Nights 7 7†
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
  • Dragon's Maze
Rebel Informer

Rebel Informer {2}{B}

Creature - Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.
1/2
  • Prophecy
Show of Valor

Show of Valor {1}{W}

Instant
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, Siege of the Bone Spire
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Pearl Shard

Pearl Shard {3}

Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
  • Mirrodin