Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Each monstrosity that fails to kill him expands his conjured arsenal.
Whenever an opponent casts a white spell, they lose 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2}
Cumulative upkeep {2} When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
Cumulative upkeep {R} Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.