29693 cards found
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
There Is No Refuge

There Is No Refuge

Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
"The dunes smell spilled blood."
  • Archenemy: Nicol Bolas Schemes
Thespian's Stage

Thespian's Stage

Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
This World Belongs to Me

This World Belongs to Me

Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
"Little insects, I have created entire worlds and extinguished twice as many."
  • Archenemy: Nicol Bolas Schemes
Thornglint Bridge

Thornglint Bridge

Artifact Land
Thornglint Bridge enters the battlefield tapped.
Indestructible
{T}: Add {G} or {W}.
The path to growth is forged in balance.
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
Thran Portal

Thran Portal

Land - Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types.
Mana abilities of Thran Portal cost an additional 1 life to activate.
Related card: Thran Portal (Alchemy)
Thran Portal (Alchemy)

Thran Portal (Alchemy)

Land - Gate
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types.
Mana abilities of Thran Portal cost an additional 1 life to activate.
Related card: Thran Portal
  • Dominaria United
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Throne of Makindi

Throne of Makindi

Land
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Throne of the High City

Throne of the High City

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
A shining symbol of Paliano's true ruler—ambition.
Thud-for-Duds

Thud-for-Duds

Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
  • Unstable
Thundering Falls

Thundering Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 269p 269s
  • Murders at Karlov Manor 269 331
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Timber Gorge

Timber Gorge

Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
Card has other part: Cragcrown Pathway
Timberland Ruins

Timberland Ruins

Land
Timberland Ruins enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Timberland Ruins: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Time Distortion

Time Distortion

Phenomenon
When you encounter Time Distortion, reverse the game's turn order.
Tinder Farm

Tinder Farm

Land
Tinder Farm enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Tinder Farm: Add {R}{W}.
  • Invasion