4381 cards found
Prophecy

Prophecy {W}

Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Related card: Apocalypse Chime
  • Homelands
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards
Prosperity Tycoon

Prosperity Tycoon {3}{W}

Creature - Human Noble
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.
4/2
  • Outlaws of Thunder Junction
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
  • Dragon's Maze
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Protective Parents

Protective Parents {2}{W}

Creature - Human Peasant
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control.
3/2
  • Wilds of Eldraine
Protective Sphere

Protective Sphere {2}{W}

Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
  • Invasion
Protector of Gondor

Protector of Gondor {3}{W}

Creature - Human Soldier
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.
3/3
  • The Lord of the Rings: Tales of Middle-earth 25 476
Protector of the Crown

Protector of the Crown {5}{W}

Creature - Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
Proud Mentor

Proud Mentor {2}{W}

Creature - Human Warrior
Partner with Impetuous Protege
{W}, {T}: Tap target creature.
"Get ready, son."
1/1
Related card: Impetuous Protege
Providence

Providence {5}{W}{W}

Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
There is power in prayer, regardless of who is listening.
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
  • Transformers 1b 16b
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
  • Transformers 1a 16a
Prowling Caracal

Prowling Caracal {1}{W}

Creature - Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1
Prowling Felidar

Prowling Felidar {3}{W}

Creature - Cat Beast
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy.
2/3
Pterodon Knight

Pterodon Knight {3}{W}

Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
"To rise like the sun—there is no greater feeling."
3/3
  • Ixalan
Pteron Ghost

Pteron Ghost {1}{W}

Creature - Dinosaur Spirit
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
1/1
  • Darksteel
Pull from Eternity

Pull from Eternity {W}

Instant
Put target face-up exiled card into its owner's graveyard.
It is best to conquer dragons before they hatch.
—Femeref adage
Pull of the Mist Moon

Pull of the Mist Moon {1}{W}{W}

Enchantment
Kicker {1}{U}
When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
  • Alchemy: Dominaria
Pulmonic Sliver

Pulmonic Sliver {3}{W}{W}

Creature - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3
Pulse of the Fields

Pulse of the Fields {1}{W}{W}

Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
  • Darksteel
Pulsemage Advocate

Pulsemage Advocate {2}{W}

Creature - Human Cleric
{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
"Our unity revives our hopes."
1/3
  • Judgment
Puncturing Light

Puncturing Light {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or less.
"If you refuse to see the light, then you will feel it."
Pure Intentions

Pure Intentions {W}

Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
  • Saviors of Kamigawa
Pure Reflection

Pure Reflection {2}{W}

Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
  • Invasion