30035 cards found
Tempt with Immortality

Tempt with Immortality {4}{B}

Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
  • Commander 2013
Tempt with Reflections

Tempt with Reflections {3}{U}

Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
  • Commander 2013
Terra Ravager

Terra Ravager {2}{R}{R}

Creature - Elemental Beast
Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between.
0/4
  • Commander 2013
Tidal Force

Tidal Force {5}{U}{U}{U}

Creature - Elemental
At the beginning of each upkeep, you may tap or untap target permanent.
"Do not speak the name of the sea, for if it should hear you and rise up, no fortress in the world could hide you."
—Gimara of Halimar
7/7
  • Commander 2013
Widespread Panic

Widespread Panic {2}{R}

Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."
—Guard Erdrud of An Karras
  • Commander 2013
Disorienting Glower

Disorienting Glower

Sorcery
Players can't cast spells until the Hydra's next turn.
  • Face the Hydra
Distract the Hydra

Distract the Hydra

Sorcery
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
  • Face the Hydra
Grown from the Stump

Grown from the Stump

Sorcery
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
  • Face the Hydra
Hydra's Impenetrable Hide

Hydra's Impenetrable Hide

Sorcery
Each Head gains indestructible until the end of the Hydra's next turn.
  • Face the Hydra
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
  • Face the Hydra
Noxious Hydra Breath

Noxious Hydra Breath

Sorcery
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
  • Face the Hydra
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
Swallow the Hero Whole

Swallow the Hero Whole

Sorcery
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
  • Face the Hydra
Torn Between Heads

Torn Between Heads

Sorcery
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
  • Face the Hydra
Unified Lunge

Unified Lunge

Sorcery
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
  • Face the Hydra
The Avenger

The Avenger

Hero
{3}, {T}: Target creature you control gains deathtouch until end of turn.
  • Theros Hero's Path
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Warrior

The Warrior

Hero
{T}: Target creature you control gains haste until end of turn.
  • Theros Hero's Path
Ogre Arsonist

Ogre Arsonist {4}{R}

Creature - Ogre
When Ogre Arsonist enters the battlefield, destroy target land.
"All of Ravnica's looking for you, Dack, from the Wojek on down."
—Maytov
3/3
Forked Lightning

Forked Lightning {3}{R}

Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Zodiac Rooster

Zodiac Rooster {1}{G}

Creature - Bird
Plainswalk
2/1