7416 cards found
Gorgon Recluse

Gorgon Recluse {3}{B}{B}

Creature - Gorgon
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B}
2/4
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Each generation teaches the next that artifice is the enemy of natural order."
—Kaysa, elder druid of the Juniper Order
1/1
Gorilla War Cry

Gorilla War Cry {1}{R}

Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Masters Edition IV
  • Alliances 73a 73b
Gorm the Great

Gorm the Great {3}{G}

Legendary Creature - Giant Warrior
Partner with Virtus the Veiled
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
2/7
Related card: Virtus the Veiled
Goryo's Vengeance

Goryo's Vengeance {1}{B}

Instant - Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B}
Gossamer Phantasm

Gossamer Phantasm {1}{U}

Creature - Illusion
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
—Hakim, Loreweaver
2/1
Related card: Skulking Ghost
Graceful Antelope

Graceful Antelope {2}{W}{W}

Creature - Antelope
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
1/4
Graceful Reprieve

Graceful Reprieve {1}{W}

Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
Graf Harvest

Graf Harvest {B}

Enchantment
Zombies you control have menace.
{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Graf Mole

Graf Mole {2}{G}

Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
2/4
Graf Rats
Chittering Host

Graf Rats {1}{B}

Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2/1
Card has other part: Chittering Host
Related card: Midnight Scavengers
Grafdigger's Cage

Grafdigger's Cage {1}

Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
"If you wind up in one of mine, you can be sure as silver it will be your last."
—Grafdigger Wulmer
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV {2}{W}{U}

Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
2/3
Grand Architect

Grand Architect {1}{U}{U}

Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
Grand Coliseum

Grand Coliseum

Land
Grand Coliseum enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Grandmother Sengir

Grandmother Sengir {4}{B}

Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delightfully wed as they have in our dear grandmother."
—Baron Sengir
3/3
Related card: Apocalypse Chime
Granite Gargoyle

Granite Gargoyle {2}{R}

Creature - Gargoyle
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
2/2
Granitic Titan

Granitic Titan {4}{R}{R}

Creature - Elemental
Menace
Cycling {2}
"That one's not mine. Run!"
—Nissa Revane
5/4
Grapeshot

Grapeshot {1}{R}

Sorcery
Grapeshot deals 1 damage to any target.
Storm
Mages often seek to emulate the powerful relics lost to time and apocalypse.
Grapeshot Catapult

Grapeshot Catapult {4}

Artifact Creature - Construct
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.
2/3
Related card: Golgothian Sylex
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Grasp of Fate

Grasp of Fate {1}{W}{W}

Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
Few escape the Underworld. Fewer still escape fate.
Grasp of Phantoms

Grasp of Phantoms {3}{U}

Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U}
Grasp of the Hieromancer

Grasp of the Hieromancer {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."
—Warden Hixus, to Kytheon