4381 cards found
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick {2}{W}

Legendary Artifact Creature - Synth Knight
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
"I need to be the example, not the exception."
3/3
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Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
2/2
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
1/1
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
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Pale Wayfarer

Pale Wayfarer {5}{W}{W}

Creature - Spirit Giant
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
As it wandered Shadowmoor, it did not remember its crime—only its shame.
4/4
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Paliano Vanguard

Paliano Vanguard {1}{W}

Creature - Human Soldier
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
2/2
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Palisade Giant

Palisade Giant {4}{W}{W}

Creature - Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
Refusing guild allegiances, she fights for those who can't protect themselves.
2/7
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Pallid Mycoderm

Pallid Mycoderm {3}{W}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2/4
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix" {1}{W}{W}

Legendary Creature - Human Advisor
{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
". . . It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."
1/2
Panicked Bystander
Cackling Culprit

Panicked Bystander {1}{W}

Creature - Human Peasant
Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
"Help! There's been a horrible murder!"
2/2
Card has other part: Cackling Culprit
Paragon of New Dawns

Paragon of New Dawns {3}{W}

Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn.
2/2
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Paragon of the Amesha

Paragon of the Amesha {2}{W}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."
2/2
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Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Paranoid Parish-Blade

Paranoid Parish-Blade {2}{W}

Creature - Human Soldier
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
The mind is perfectly capable of creating its own monsters.
3/2
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Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
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Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Parhelion Patrol

Parhelion Patrol {3}{W}

Creature - Human Knight
Flying, vigilance
Mentor
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Parish-Blade Trainee

Parish-Blade Trainee {1}{W}

Creature - Human Soldier
Training
When Parish-Blade Trainee dies, put its counters on target creature you control.
The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.
1/2
Park Bleater

Park Bleater {2}{W}

Creature - Goat Employee
Whenever another creature you own enters the battlefield, you get {TK}.
{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.
Once he stopped eating tickets, Bixby was a model employee.
2/2
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