4335 cards found
Outlaw Medic

Outlaw Medic {1}{W}

Creature - Human Rogue
Lifelink
When Outlaw Medic dies, draw a card.
"What are you gonna do, walk a hundred miles for a second opinion?"
1/3
  • Outlaws of Thunder Junction
Outrider en-Kor

Outrider en-Kor {2}{W}

Creature - Kor Rebel Knight
Flanking
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
2/2
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overseer of Vault 76

Overseer of Vault 76 {2}{W}

Legendary Creature - Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3
Overwhelming Splendor

Overwhelming Splendor {6}{W}{W}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Ox Drover

Ox Drover {3}{W}

Creature - Human Peasant
Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
"Ho, Shaggyfoot! Lumpton, pick up those hooves! Edgewall by sundown or I'll sell the lot of you to a witch!"
4/4
  • Wilds of Eldraine Commander 6 42
Oyobi, Who Split the Heavens

Oyobi, Who Split the Heavens {6}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Her angry call split the sky. From that rift descended her champions.
3/6
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits."
—Ethuk, Coppercoat mage
Related card: Domesticated Mammoth
Pack Leader

Pack Leader {1}{W}

Creature - Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
2/2
Paired Tactician

Paired Tactician {2}{W}

Creature - Human Warrior
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
"If we fight as one, nothing can stand in our way!"
3/2
  • Zendikar Rising
Palace Guard

Palace Guard {2}{W}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
  • Adventures in the Forgotten Realms Promos 29a 29p 29s
  • Adventures in the Forgotten Realms
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick {2}{W}

Legendary Artifact Creature - Synth Knight
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
"I need to be the example, not the exception."
3/3
  • Fallout 20 548
Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
2/2
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
1/1
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
  • Adventures in the Forgotten Realms
Pale Wayfarer

Pale Wayfarer {5}{W}{W}

Creature - Spirit Giant
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
As it wandered Shadowmoor, it did not remember its crime—only its shame.
4/4
  • Shadowmoor
Paliano Vanguard

Paliano Vanguard {1}{W}

Creature - Human Soldier
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
2/2
  • Conspiracy: Take the Crown
Palisade Giant

Palisade Giant {4}{W}{W}

Creature - Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
Refusing guild allegiances, she fights for those who can't protect themselves.
2/7
  • Return to Ravnica
Pallid Mycoderm

Pallid Mycoderm {3}{W}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2/4
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix" {1}{W}{W}

Legendary Creature - Human Advisor
{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
". . . It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."
1/2