664 cards found
High Priest of Penance

High Priest of Penance {W}{B}

Creature - Human Cleric
Whenever this creature is dealt damage, you may destroy target nonland permanent.
"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
1/1
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.
Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
  • Tarkir: Dragonstorm 192 387
  • Tarkir: Dragonstorm Promos 192p 192s
Honored Crop-Captain

Honored Crop-Captain {R}{W}

Creature - Human Warrior
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
Her words inspire action. Her actions inspire victory.
3/2
Hope Estheim

Hope Estheim {W}{U}

Legendary Creature - Human Wizard
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
"If we have the power to destroy Cocoon, then we have the power to save it."
2/2
Horned Kavu

Horned Kavu {R}{G}

Creature - Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
"That didn't happen naturally," said Multani. "Rath's overlay is interfering with the Aether itself."
3/4
  • Planeshift
House Guildmage

House Guildmage {U}{B}

Creature - Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.
{2}{B}, {T}: Surveil 2.
2/2
  • Guilds of Ravnica
Huatli's Raptor

Huatli's Raptor {G}{W}

Creature - Dinosaur
Vigilance
When this creature enters, proliferate.
The essence of Ixalan was never far from Huatli's heart.
2/3
  • War of the Spark
Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Humiliate

Humiliate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
"Aw, what's that? No comeback?"
Hungry for More

Hungry for More {B}{R}

Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback {1}{B}{R}
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
"Don't be silly. Panthers don't hunt in packs!"
—Jego, disgraced archdruid
Hydroform

Hydroform {G}{U}

Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
"While the sea may be our home, the sky is our destiny."
—Prime Speaker Zegana
  • Gatecrash
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
1/1
Icefeather Aven

Icefeather Aven {G}{U}

Creature - Bird Shaman
Flying
Morph {1}{G}{U}
When this creature is turned face up, you may return another target creature to its owner's hand.
2/2
Illuminating Lash

Illuminating Lash {U}{R}

Sorcery
Illuminating Lash deals 3 damage to any target.
You get a one-time boon with "When you cast a noncreature spell, draw a card."
  • Alchemy: Tarkir
Imperious Oligarch

Imperious Oligarch {W}{B}

Creature - Human Cleric
Vigilance
Afterlife 1
The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance.
2/1
Improbable Alliance

Improbable Alliance {U}{R}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie
Infuse with Vitality

Infuse with Vitality {B}{G}

Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Dina raised her cup to Killian's lips, and for the first time in his life, he knew compassion.
  • Strixhaven: School of Mages
Innovative Metatect

Innovative Metatect {W}{U}

Creature - Phyrexian Artificer
Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less.
1/3
  • Alchemy: Phyrexia
Inquisitive Glimmer

Inquisitive Glimmer {W}{U}

Enchantment Creature - Fox Glimmer
Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less.
Glimmers are physical manifestations of survivors' hope and courage. Their presence is one of the few things that can protect from Valgavoth's malevolent influence.
2/3
  • Duskmourn: House of Horror 217 415
Insidious Roots

Insidious Roots {B}{G}

Enchantment
Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.
  • Murders at Karlov Manor 208 313
Inspiring Veteran

Inspiring Veteran {R}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."
2/2
  • Throne of Eldraine 194 397
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
  • Duskmourn: House of Horror