3204 cards found
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Surge Mare

Surge Mare {U}{U}

Creature - Horse Fish
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.
When it passes, waves touch the sky.
0/5
  • Core Set 2019
Suspicious Bookcase

Suspicious Bookcase {2}

Artifact Creature - Wall
Defender
{3}, {T}: Target creature can't be blocked this turn.
All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.
0/4
Sustainer of the Realm

Sustainer of the Realm {2}{W}{W}

Creature - Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Sutured Ghoul

Sutured Ghoul {4}{B}{B}{B}

Creature - Zombie
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/*
Svyelunite Temple

Svyelunite Temple

Land
Svyelunite Temple enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarm of Rats

Swarm of Rats {1}{B}

Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
*/1
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Switcheroo

Switcheroo {4}{U}

Sorcery
Exchange control of two target creatures.
Say hello to your new friend.
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
Syphon Sliver

Syphon Sliver {2}{B}

Creature - Sliver
Sliver creatures you control have lifelink.
When the hive must feed, every appendage becomes an additional mouth.
2/2
Syphon Soul

Syphon Soul {2}{B}

Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)