3585 cards found
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Related card: Ishkanah, Broodmother
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch {5}{W}

Creature - Giant Soldier
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
The portcullis is superfluous.
4/6
  • Magic Origins
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When this creature enters, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
  • Magic Origins
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Seraph of the Sword

Seraph of the Sword {3}{W}

Creature - Angel
Flying
Prevent all combat damage that would be dealt to this creature.
"Only when my sword lies idle shall I rejoice."
3/3
  • Magic 2014
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
3/4
Related card: City in a Bottle
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Serpent Generator

Serpent Generator {6}

Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter."
Serpent Warrior

Serpent Warrior {2}{B}

Creature - Snake Warrior
When this creature enters, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
3/3
Serpent of the Endless Sea

Serpent of the Endless Sea {4}{U}

Creature - Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
This creature can't attack unless defending player controls an Island.
*/*
  • Magic 2010
Serpent's Gift

Serpent's Gift {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Venom is nature's way of redressing the imbalance between weak and mighty.
  • Magic 2013
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying
Vigilance
Follow the light. In its absence, follow her.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
1/1
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
3/3
Serra Bestiary

Serra Bestiary {W}{W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Related card: Apocalypse Chime
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Guardian

Serra's Guardian {4}{W}{W}

Creature - Angel
Flying
Vigilance
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
Servant of Nefarox

Servant of Nefarox {2}{B}

Creature - Human Cleric
Exalted
"My cause is power, and at the altar of power I will gladly forfeit my soul."
3/1
  • Magic 2013
Setessan Training

Setessan Training {1}{G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has trample.