4381 cards found
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Oracle en-Vec

Oracle en-Vec {1}{W}

Creature - Human Wizard
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1
  • Tempest
Oracle's Attendants

Oracle's Attendants {3}{W}

Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
1/5
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Ordeal of Heliod

Ordeal of Heliod {1}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Order

Order {3}{W}

Instant
Exile target attacking creature.
Card has other part: Chaos
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Order of the Golden Cricket

Order of the Golden Cricket {1}{W}

Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell
2/2
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
Order of the Stars

Order of the Stars {W}

Creature - Human Cleric
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars upon their shields.
0/1
  • Guildpact
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Ordinary Pony

Ordinary Pony {2}{W}

Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2/3
Oreskos Explorer

Oreskos Explorer {1}{W}

Creature - Cat Scout
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2/2
Oreskos Sun Guide

Oreskos Sun Guide {1}{W}

Creature - Cat Monk
Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.
"Let the humans have their pantheon. We need no gods to thrive. Even a mortal such as I can capture a part of the sun's power."
2/2
  • Born of the Gods
Oreskos Swiftclaw

Oreskos Swiftclaw {1}{W}

Creature - Cat Warrior
The leonin of Oreskos are quick to take offense—not because they are thin-skinned but because they are always ready for a fight.
3/1
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
"Technology evolves faster than a blade can swing."
—Arima, lead inventor of the Futurists
Orim's Chant

Orim's Chant {W}

Instant
Kicker {W}
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Orim's Cure

Orim's Cure {1}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
  • Mercadian Masques
Orim's Prayer

Orim's Prayer {1}{W}{W}

Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
"As usual, there will be time for prayer only after the worst happens."
—Orim, Samite healer
  • Tempest
Orim's Thunder

Orim's Thunder {2}{W}

Instant
Kicker {R}
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Orim's Touch

Orim's Touch {W}

Instant
Kicker {1}
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
  • Invasion
Orim, Samite Healer

Orim, Samite Healer {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
1/3
Oriss, Samite Guardian

Oriss, Samite Guardian {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
1/3
  • Future Sight