3204 cards found
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight
Stupor

Stupor {2}{B}

Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner {2}{R}

Legendary Creature - Human Shaman
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
4/3
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Submerged Boneyard

Submerged Boneyard

Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora
Subterranean Scout

Subterranean Scout {1}{R}

Creature - Goblin Scout
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
2/1
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Summer Bloom

Summer Bloom {1}{G}

Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Sun Sentinel

Sun Sentinel {1}{W}

Creature - Human Soldier
Vigilance
Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet.
2/2
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sunblade Elf

Sunblade Elf {G}

Creature - Elf Warrior
Sunblade Elf gets +1/+1 as long as you control a Plains.
{4}{W}: Creatures you control get +1/+1 until end of turn.
"We patrol the steppes to keep enemies from the forest verge."
1/1
  • Magic 2015
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
Sunglasses of Urza

Sunglasses of Urza {3}

Artifact
You may spend white mana as though it were red mana.
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
The sacred feathers of the pegasus are said to have healing powers.
1/2
  • Magic 2015
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
1/1
Related card: Suntail Squadron
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Suppression Bonds

Suppression Bonds {3}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"A master of hieromancy can see the advantage in any scenario."
—Warden Hixus, to Kytheon
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3