4340 cards found
One Last Job

One Last Job {2}{W}

Sorcery
Spree
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
  • Outlaws of Thunder Junction Promos 22p 22s
  • Outlaws of Thunder Junction 22 315
Only the Best

Only the Best {1}{W}

Sorcery - Adventure
Return target Booster Fun card from your graveyard to your hand.
Card has other part: Collectigull
  • 2019 Heroes of the Realm
Opal Acrolith

Opal Acrolith {2}{W}

Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
  • Urza's Saga
Opal Archangel

Opal Archangel {4}{W}

Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
  • Urza's Saga
Opal Avenger

Opal Avenger {2}{W}

Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
As the sun grew cold in the realm, the statue grew warm.
  • Urza's Legacy
Opal Caryatid

Opal Caryatid {W}

Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
  • Urza's Saga
Opal Champion

Opal Champion {2}{W}

Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
  • Urza's Legacy
Opal Gargoyle

Opal Gargoyle {1}{W}

Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
  • Urza's Saga
Opal Guardian

Opal Guardian {W}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
It was a moment in time, cast in stone—a moment whose time had come again.
  • Time Spiral
Opal Titan

Opal Titan {2}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
  • Urza's Saga
Opal-Eye, Konda's Yojimbo

Opal-Eye, Konda's Yojimbo {1}{W}{W}

Legendary Creature - Fox Samurai
Defender
Bushido 1
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1/4
  • Betrayers of Kamigawa
Opalescence

Opalescence {2}{W}{W}

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Open the Armory

Open the Armory {1}{W}

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Oracle en-Vec

Oracle en-Vec {1}{W}

Creature - Human Wizard
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1
  • Tempest
Oracle's Attendants

Oracle's Attendants {3}{W}

Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
1/5
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Ordeal of Heliod

Ordeal of Heliod {1}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Order of the Golden Cricket

Order of the Golden Cricket {1}{W}

Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell
2/2
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
Order of the Stars

Order of the Stars {W}

Creature - Human Cleric
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars upon their shields.
0/1
  • Guildpact
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1