2879 cards found
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Transcendent Master

Transcendent Master {1}{W}{W}

Creature - Human Cleric Avatar
Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
3/3
  • Rise of the Eldrazi
Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Trap Runner

Trap Runner {2}{W}{W}

Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
"How could I catch her when the trees conspired to stop me?"
2/3
  • Mercadian Masques
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."
—Huatli
5/5
  • Rivals of Ixalan
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros
Treasure Hunter

Treasure Hunter {2}{W}

Creature - Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."
2/2
Trenching Steed

Trenching Steed {3}{W}

Creature - Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
2/3
  • Prophecy
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
"You will succeed as one or fail as many."
  • Amonkhet
Triclopean Sight

Triclopean Sight {1}{W}

Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
  • Lorwyn
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
  • Magic 2015 Core Set
Triumph of Gerrard

Triumph of Gerrard {1}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
  • Dominaria
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
  • Portal Second Age
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
  • Return to Ravnica
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
  • Prophecy
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
True Conviction

True Conviction {3}{W}{W}{W}

Enchantment
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
Trueheart Duelist

Trueheart Duelist {1}{W}

Creature - Human Warrior
Trueheart Duelist can block an additional creature each combat.
Embalm {2}{W}
2/2
  • Amonkhet
Trusty Companion

Trusty Companion {1}{W}

Creature - Hyena
Vigilance
Trusty Companion can't attack alone.
It shows affection an automaton never could.
3/2
  • Kaladesh
Trusty Packbeast

Trusty Packbeast {2}{W}

Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
"Margaret has traveled with me to the end of the world and back."
—Hewen Frit, merchant
2/3
  • Core Set 2019
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
Turn the Tables

Turn the Tables {3}{W}{W}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
  • Darksteel
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5