4335 cards found
Novice Knight

Novice Knight {W}

Creature - Human Knight
Defender
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Even the greatest hero begins with nothing.
2/3
Now You See Me . . .

Now You See Me . . . {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
With enough showmanship, even mundane items like playing cards or molecular teleporters can produce a mesmerizing spectacle.
  • Unfinity 20 306
Now for Wrath, Now for Ruin!

Now for Wrath, Now for Ruin! {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
The Captains of the West came at last to challenge the Black Gate and the might of Mordor.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 24 475
Null Chamber

Null Chamber {3}{W}

World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
  • Mirage
Nurturing Pixie

Nurturing Pixie {W}

Creature - Faerie Rogue
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
"Count yourself lucky I came upon you. This is not a world of second chances."
1/1
  • Outlaws of Thunder Junction
Nurturing Presence

Nurturing Presence {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Nyx-Fleece Ram

Nyx-Fleece Ram {1}{W}

Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
0/5
Nyxborn Courser

Nyxborn Courser {1}{W}{W}

Enchantment Creature - Centaur Scout
"Storms drove them westward to Ketaphos; wide plains shimmered in starlight.
Centaurs greeted them, offering gold-hued apples and grain-cakes."
—The Callapheia
2/4
  • Theros Beyond Death
Nyxborn Shieldmate

Nyxborn Shieldmate {W}

Enchantment Creature - Human Soldier
Bestow {2}{W}
Enchanted creature gets +1/+2.
In Meletis, the walls have ears. In Akros, they have blades.
1/2
  • Born of the Gods
Oaken Brawler

Oaken Brawler {3}{W}

Creature - Treefolk Warrior
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler.
2/4
Oath of Gideon

Oath of Gideon {2}{W}

Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
"For justice and peace, I will keep watch."
Oath of Lieges

Oath of Lieges {1}{W}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Oathsworn Giant

Oathsworn Giant {4}{W}{W}

Creature - Giant Soldier
Vigilance
Other creatures you control get +0/+2 and have vigilance.
The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
3/4
  • Ravnica: City of Guilds
Oblation

Oblation {2}{W}

Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Observant Alseid

Observant Alseid {2}{W}

Enchantment Creature - Nymph
Bestow {4}{W}
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
2/2
  • Theros
Obsidian Acolyte

Obsidian Acolyte {1}{W}

Creature - Human Cleric
Protection from black
{W}: Target creature gains protection from black until end of turn.
The truthful will stand in the gaze of death and escape unharmed.
—Obsidian acolyte creed
1/1
  • Invasion
Oddly Uneven

Oddly Uneven {3}{W}{W}

Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
The odds are good, but the goods are odd.
Odric's Outrider

Odric's Outrider {3}{W}

Creature - Human Knight
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben.
2/4
Odric, Lunarch Marshal

Odric, Lunarch Marshal {3}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit {2}{W}

Enchantment - Saga
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
  • Tales of Middle-earth Commander 17 419
Off Balance

Off Balance {W}

Instant
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
  • Nemesis
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization