4814 cards found
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Luminous Bonds

Luminous Bonds {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate."
—Azorius Arrester Procedure, Appendix B
Related card: Slayer's Bounty
Luminous Broodmoth

Luminous Broodmoth {2}{W}{W}

Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: This creature gets +0/+1 until end of turn.
{2}: This creature can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Luminous Rebuke

Luminous Rebuke {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
The monstrous bird swooped in for the kill, only to be met by a concentrated blast of pure, searing moonlight.
  • Foundations
Luminous Wake

Luminous Wake {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
  • Rise of the Eldrazi
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Lyev Decree

Lyev Decree {1}{W}

Sorcery
Detain up to two target creatures your opponents control.
The Azorius have so many codes and statutes that you're always in violation of one of them.
  • Dragon's Maze
Lymph Sliver

Lymph Sliver {4}{W}

Creature - Sliver
All Sliver creatures have absorb 1.
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3
Lyra Dawnbringer

Lyra Dawnbringer {3}{W}{W}

Legendary Creature - Angel
Flying
First strike
Lifelink
Other Angels you control get +1/+1 and have lifelink.
5/5
Mabel's Mettle

Mabel's Mettle {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
"You stole a child from its nest," Mabel accused. "The only calamity I see here is you."
Related card: Recruit Instructor
  • Bloomburrow
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
  • Alchemy Horizons: Baldur's Gate
Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance.
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip {3}
Machinist's Arsenal

Machinist's Arsenal {4}{W}

Artifact - Equipment
Job select
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip {4}
Mage's Attendant

Mage's Attendant {2}{W}

Creature - Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Crime sometimes makes unlikely allies into lifelong friends.
3/2
Mageta the Lion

Mageta the Lion {3}{W}{W}

Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
3/3
  • Prophecy
Mageta's Boon

Mageta's Boon {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger.
—Kipamu saying
  • Prophecy
Magitek Armor

Magitek Armor {3}{W}

Artifact - Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1
4/4
  • Final Fantasy
Magitek Infantry

Magitek Infantry {W}

Artifact Creature - Robot Soldier
This creature gets +1/+0 as long as you control another artifact.
{2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
These cybersoldiers were specifically engineered to excel in combat, and serve as the powerhouse of the imperial infantry.
1/1
  • Final Fantasy
Magnanimous Magistrate

Magnanimous Magistrate {5}{W}

Creature - Human Advisor
This creature enters with five reprieve counters on it.
Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from this creature. If you do, return that card to the battlefield under its owner's control.
3/4
  • Jumpstart 2022