2677 cards found
Willowdusk, Essence Seer

Willowdusk, Essence Seer {1}{B}{G}

Legendary Creature - Dryad Druid
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
3/3
Wilson, Ardent Bear

Wilson, Ardent Bear {1}{R}{G}

Legendary Creature - Bear Warrior
Double strike, reach, trample
Ward {2}
{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3
Related cards: Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Bear Comrade

Wilson, Bear Comrade {1}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Specialize {4}
2/2
Related cards: Wilson, Ardent Bear Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Fearsome Bear

Wilson, Fearsome Bear {1}{B}{G}

Legendary Creature - Bear Warrior
Menace, reach, trample
Ward {2}
{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
4/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Majestic Bear

Wilson, Majestic Bear {1}{G}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
5/5
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Refined Grizzly

Wilson, Refined Grizzly {1}{G}

Legendary Creature - Bear Warrior
This spell can't be countered.
Vigilance, reach, trample
Ward {2}
Choose a Background
2/2
  • Commander Legends: Battle for Baldur's Gate 261 411 522
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Urbane Bear

Wilson, Urbane Bear {1}{G}{W}

Legendary Creature - Bear Warrior
Reach, trample, lifelink
Ward {2}
{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
3/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear
  • Alchemy Horizons: Baldur's Gate
Winota, Joiner of Forces

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces (Alchemy)
Winota, Joiner of Forces (Alchemy)

Winota, Joiner of Forces (Alchemy) {2}{R}{W}

Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces
  • Ikoria: Lair of Behemoths
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
5/3
  • The Lord of the Rings: Tales of Middle-earth 293 391
Witch-king, Sky Scourge

Witch-king, Sky Scourge {5}{B}{R}

Legendary Creature - Wraith Noble
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying
5/5
  • Tales of Middle-earth Commander 511 555
Wizard from Beyond

Wizard from Beyond {W}{U}{B}{R}{G}

Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
  • 2022 Heroes of the Realm
Wort, Boggart Auntie

Wort, Boggart Auntie {2}{B}{R}

Legendary Creature - Goblin Shaman
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
3/3
  • Lorwyn
Wort, the Raidmother

Wort, the Raidmother {4}{R/G}{R/G}

Legendary Creature - Goblin Shaman
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire.
3/3
Wrenn and Realmbreaker

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty:
4
  • March of the Machine Promos 217p 217s
  • March of the Machine 217 322
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Wrenn and Six

Wrenn and Six {R}{G}

Legendary Planeswalker - Wrenn
[+1]: Return up to one target land card from your graveyard to your hand.
[–1]: Wrenn and Six deals 1 damage to any target.
[–7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
Loyalty:
3
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature - Human Barbarian
Melee
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/4
Wydwen, the Biting Gale

Wydwen, the Biting Gale {2}{U}{B}

Legendary Creature - Faerie Wizard
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon.
3/3
Wyleth, Soul of Steel

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature - Human Warrior
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
"Two things a warrior needs: a strong sword and a strong will."
2/2
  • Commander Legends
Wylie Duke, Atiin Hero

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."
4/2
  • Outlaws of Thunder Junction Promos 239p 239s
  • Outlaws of Thunder Junction 239 367
Wyll of the Blade Pact

Wyll of the Blade Pact {3}{R}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
5/5
Related cards: Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate