4381 cards found
Mortal's Ardor

Mortal's Ardor {W}

Instant
Target creature gets +1/+1 and gains lifelink until end of turn.
"Such deeds should be common fare for such as us."
—Anax, king of Akros
Mosquito Guard

Mosquito Guard {W}

Creature - Kithkin Soldier
First strike
Reinforce 1—{1}{W}
His aim is as sure as a mosquito's sting, but with none of the warning.
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"My family protects all families."
1/1
Mothrider Cavalry

Mothrider Cavalry {2}{W}{W}

Creature - Human Samurai
This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
2/2
  • Alchemy: Kamigawa
Mothrider Patrol

Mothrider Patrol {W}

Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
"Be proud, young pup! You've earned your wings. Rise and become the western wind."
—Swift-Arm, Golden-Tail headmaster
1/1
  • Kamigawa: Neon Dynasty
Mothrider Samurai

Mothrider Samurai {3}{W}

Creature - Human Samurai
Flying
Bushido 1
When the night blossoms open, the wings of Eiganjo take flight.
2/2
  • Champions of Kamigawa
Mounted Archers

Mounted Archers {3}{W}

Creature - Human Soldier Archer
Reach
{W}: Mounted Archers can block an additional creature this turn.
2/3
Mourning Patrol
Morning Apparition

Mourning Patrol {2}{W}

Creature - Human Soldier
Vigilance
Disturb {3}{W}
"It's creepy out here, isn't it, boy? I always feel like someone's watching us."
2/3
Card has other part: Morning Apparition
Mtenda Griffin

Mtenda Griffin {3}{W}

Creature - Griffin
Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."
—Asmira, Holy Avenger
2/2
  • Mirage
Mtenda Herder

Mtenda Herder {W}

Creature - Human Scout
Flanking
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara
1/1
  • Mirage
Mummy Paramount

Mummy Paramount {1}{W}

Creature - Zombie
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
"It appears some mummies have begun to observe a hierarchy all their own."
—Elekh, vizier of embalming
2/2
  • Hour of Devastation
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
3/3
Murder Investigation

Murder Investigation {1}{W}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
"Every death has a web of consequences. Our job is to find the spider."
Museum Nightwatch

Museum Nightwatch {3}{W}

Creature - Centaur Soldier
When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.
Disguise {1}{W}
"You there, halt! The gallery is closed. Wait—what are you doing?"
3/2
  • Murders at Karlov Manor
Muzzle

Muzzle {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
  • Mercadian Masques
Mycologist

Mycologist {1}{W}

Creature - Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Elvish Farmer
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Myojin of Cleansing Fire

Myojin of Cleansing Fire {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4/6
  • Champions of Kamigawa
Myrel, Shield of Argive

Myrel, Shield of Argive {3}{W}

Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3/4
Myrsmith

Myrsmith {1}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.
Crew 2
4/4
Mysterious Pathlighter

Mysterious Pathlighter {2}{W}

Creature - Faerie
Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it.
For good or ill, most fae can't resist meddling in the adventures of any knight they meet.
2/2
  • Throne of Eldraine
Mystic Barrier

Mystic Barrier {4}{W}

Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
  • Commander 2013
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
  • Torment