4381 cards found
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
  • Mercadian Masques
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Moment of Valor

Moment of Valor {2}{W}

Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
  • Wilds of Eldraine
Momentary Blink

Momentary Blink {1}{W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"One path. Many feet."
2/2
Mondrak, Glory Dominus

Mondrak, Glory Dominus {2}{W}{W}

Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus.
4/4
Monk Idealist

Monk Idealist {2}{W}

Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
2/2
Monk Realist

Monk Realist {1}{W}

Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
"We plant the seeds of doubt to harvest the crop of wisdom."
1/1
Monk of the Open Hand

Monk of the Open Hand {W}

Creature - Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
His mind is a tranquil meadow, his fists a raging storm.
1/1
Related card: Grand Master of Flowers
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Moon-Blessed Cleric

Moon-Blessed Cleric {2}{W}

Creature - Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Selûne guides her devotees with majestic wisdom and grace.
3/2
  • Adventures in the Forgotten Realms
Moonlight Geist

Moonlight Geist {2}{W}

Creature - Spirit
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Wails and whispers are the only weapons she has left.
2/1
  • Avacyn Restored
Moonlit Strider

Moonlit Strider {3}{W}

Creature - Spirit
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3
1/4
Moonlit Wake

Moonlit Wake {2}{W}

Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Moonshaker Cavalry

Moonshaker Cavalry {5}{W}{W}{W}

Creature - Spirit Knight
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
High King Kenrith's armies followed him into the afterlife, ready to charge at his command.
6/6
Moonwing Moth

Moonwing Moth {1}{W}{W}

Creature - Insect
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen."
—Snow-Fur, kitsune poet
2/1
  • Saviors of Kamigawa
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Related card: City in a Bottle
  • Time Spiral Timeshifted
  • Arabian Nights 7 7†
Moorland Drifter

Moorland Drifter {1}{W}

Creature - Spirit
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
2/2
  • Shadows over Innistrad
Moorland Inquisitor

Moorland Inquisitor {1}{W}

Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn.
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
Moorland Rescuer

Moorland Rescuer {5}{W}

Creature - Human Knight
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
"Hold on tight, little one. I'll get you to safety."
4/4
  • Midnight Hunt Commander 7 45
Moradin's Disciples

Moradin's Disciples {3}{W}

Creature - Dwarf Cleric
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
  • Alchemy Horizons: Baldur's Gate
Morale

Morale {1}{W}{W}

Instant
Attacking creatures get +1/+1 until end of turn.
"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."
—Tivadar of Thorn, History of the Goblin Wars
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
  • Torment
Mortal Obstinacy

Mortal Obstinacy {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
  • Journey into Nyx