29661 cards found
Body Launderer

Body Launderer {2}{B}{B}

Creature - Ogre Rogue
Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
3/3
Ghitu Fire-Eater

Ghitu Fire-Eater {2}{R}

Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
The Ghitu believe their race was born of fire, and it's an honor to return to it.
2/2
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3/2
Oracle of Dust

Oracle of Dust {4}{U}

Creature - Eldrazi Processor
Devoid
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.
3/5
  • Battle for Zendikar
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic {1}{B}{G}{U}

Legendary Creature - Turtle Shaman
As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelos is untapped, other permanents enter the battlefield untapped.
"Life ... is not ... a race."
2/4
Steady Tortoise

Steady Tortoise {4}{G}

Creature - Turtle
Ward {2}
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
3/3
Card has other part: Harried Dash
  • Alchemy: Wilds of Eldraine
Roadside Reliquary

Roadside Reliquary

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Travelers who leave an offering may pass freely through the forest kami's domain.
Related card: Boseiju Pathlighter
  • Fallout 282 810
  • Kamigawa: Neon Dynasty
Eidolon of the Great Revel

Eidolon of the Great Revel {R}{R}

Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
Xenagos reveled while Theros burned.
2/2
Garth One-Eye

Garth One-Eye {W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy.
A humble appearance belies a master's skill.
5/5
Related cards: Black Lotus Braingeyser Disenchant Regrowth Shivan Dragon Terror
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
Goblin Tutor

Goblin Tutor {R}

Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Truga Jungle

Truga Jungle

Plane - Ergamon
All lands have "{T}: Add one mana of any color."
Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Search Warrant

Search Warrant {W}{U}

Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"
  • Return to Ravnica
Irrigation Ditch

Irrigation Ditch

Land
Irrigation Ditch enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
  • Invasion
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Battle for Zendikar
Runaway Trash-Bot

Runaway Trash-Bot {3}

Artifact Creature - Construct
Trample
Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
One day it might roll over your foot, the next day your entire house.
0/4
  • Kamigawa: Neon Dynasty
Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
  • The List
  • Commander Legends: Battle for Baldur's Gate 17 473
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Barrow Naughty

Barrow Naughty {1}{B}

Creature - Faerie
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
{2}{B}: Barrow Naughty gets +1/+0 until end of turn.
"The difference between mischief and malice? Numbers."
1/3
  • Wilds of Eldraine
Bronze Calendar

Bronze Calendar {4}

Artifact
Spells you cast cost {1} less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice Bronze Calendar.
Every page holds a month, every date a numeral.
Neheb, Dreadhorde Champion

Neheb, Dreadhorde Champion {2}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Ashuza's Breath

Ashuza's Breath {1}{R}

Sorcery
For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature.
  • Sega Dreamcast Cards
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions