29335 cards found
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."
—Sydri, galvanic genius
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."
2/1
Dogged Pursuit

Dogged Pursuit {3}{B}

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.
  • Kaldheim
Sunbeam Spellbomb

Sunbeam Spellbomb {1}

Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
"Cure that which was never ill."
—Spellbomb inscription
  • Mirrodin
Languish

Languish {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
Storm Fleet Pyromancer

Storm Fleet Pyromancer {4}{R}

Creature - Human Pirate Wizard
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
3/2
Dromoka Captain

Dromoka Captain {2}{W}

Creature - Human Soldier
First strike
Whenever Dromoka Captain attacks, bolster 1.
"We fight not out of fear, but for honor."
1/1
  • Dragons of Tarkir
Brokers Veteran

Brokers Veteran {1}{U}

Creature - Human Soldier
When Brokers Veteran dies, put a shield counter on target creature you control.
One last job before he retires.
2/1
  • Streets of New Capenna
Keening Banshee

Keening Banshee {2}{B}{B}

Creature - Spirit
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
2/2
Dueling Rapier

Dueling Rapier {R}

Artifact - Equipment
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Related card: Arms Scavenger
Refraction Elemental
Invasion of Karsus

Refraction Elemental

Creature - Elemental
(Color indicator: Refraction Elemental is red)
Ward—Pay 2 life.
Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4
Card has other part: Invasion of Karsus
Sizzling Soloist

Sizzling Soloist {3}{R}

Creature - Human Citizen
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
3/2
Related card: Sizzling Soloist (Alchemy)
  • Streets of New Capenna
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle {2}{W}

Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
2/2
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Psychosis Crawler

Psychosis Crawler {5}

Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Kithkin Billyrider

Kithkin Billyrider {2}{W}

Creature - Kithkin Knight
Double strike
"Brother, guide my right hand. Sister, my left. Rest well, my kin, but Lorwyn still needs me. I will not be joining you quite yet."
1/3
  • March of the Machine
Skysnare Spider

Skysnare Spider {4}{G}{G}

Creature - Spider
Vigilance
Reach
The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.
6/6
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Zephyr Gull

Zephyr Gull {U}

Creature - Bird
Flying
1/1
Fogwalker

Fogwalker {1}{U}

Creature - Spirit
Skulk
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1/3
Teysa, Orzhov Scion

Teysa, Orzhov Scion {1}{W}{B}

Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2/3
Gearshift Ace

Gearshift Ace {1}{W}

Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
2/1
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
  • Crimson Vow Commander 22 60