This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
At the beginning of combat on your turn, this creature gains banding until end of combat. Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order. Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
Trample When this creature enters, you get {E}{E}{E}{E}. When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Cards in each player's hand have cycling {2}. Chaos: Until end of turn, creatures you control have "This creature gets +1/+1 for each card you've discarded this turn."