4381 cards found
Apex Hawks

Apex Hawks {2}{W}

Creature - Bird
Multikicker {1}{W}
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Apostle of Invasion

Apostle of Invasion {4}{W}{W}

Creature - Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
"Be not afraid of the holy chorus. Join in rapturous harmony."
4/4
  • Phyrexia: All Will Be One
Apostle of Purifying Light

Apostle of Purifying Light {1}{W}

Creature - Human Cleric
Protection from black
{2}: Exile target card from a graveyard.
Waves of gloom crash in vain against his unyielding light.
2/1
  • Core Set 2020
Apostle's Blessing

Apostle's Blessing {1}{W/P}

Instant
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Apothecary Geist

Apothecary Geist {3}{W}

Creature - Spirit
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.
2/3
Apothecary Initiate

Apothecary Initiate {W}

Creature - Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
1/1
  • Shadowmoor
Apothecary White

Apothecary White {3}{W}

Legendary Creature - Human Cleric
Vigilance
Whenever you attack, you create a Food token for each player being attacked.
{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
3/4
  • Ravnica: Clue Edition
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Araba Mothrider

Araba Mothrider {1}{W}

Creature - Human Samurai
Flying
Bushido 1
"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
—Noboru, master kitemaker
1/1
  • Saviors of Kamigawa
Aradesh, the Founder

Aradesh, the Founder {2}{W}

Legendary Creature - Human Soldier
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1/4
Arashin Cleric

Arashin Cleric {1}{W}

Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
"We'll have time to put out the fires when those trapped within the ruins are safe."
1/3
  • Fate Reforged
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2
Arbalest Elite

Arbalest Elite {2}{W}{W}

Creature - Human Archer
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
2/3
  • Magic 2012
Arbiter of Knollridge

Arbiter of Knollridge {6}{W}

Creature - Giant Wizard
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
5/5
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
  • Adventures in the Forgotten Realms 2 299
Arcbound Javelineer

Arcbound Javelineer {W}

Artifact Creature - Soldier
{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1
0/1
  • Modern Horizons 2
Arcbound Mouser

Arcbound Mouser {W}

Artifact Creature - Cat
Lifelink
Modular 1
It doesn't purr. It hums.
0/0
Arcbound Prototype

Arcbound Prototype {1}{W}

Artifact Creature - Assembly-Worker
Modular 2
It flickered to life, saw itself alone, and began to build.
0/0
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel Elspeth

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token with lifelink.
[–2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[–6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Loyalty:
4
  • March of the Machine Promos 6p 6s
  • March of the Machine 6 320
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
3/4
Archangel of Tithes

Archangel of Tithes {1}{W}{W}{W}

Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5