32750 cards found
Veteran Explorer

Veteran Explorer {G}

Creature - Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1
Nether Horror

Nether Horror {3}{B}

Creature - Horror
"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."
—Sunniva, witch of Holm Hollow
4/2
  • Magic 2011
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Fighter Class

Fighter Class {R}{W}

Enchantment - Class
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
  • Adventures in the Forgotten Realms Promos 222a 222p 222s
  • Adventures in the Forgotten Realms
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm {2}{U}{R}{W}

Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
2/2
Rootwise Survivor

Rootwise Survivor {3}{G}{G}

Creature - Human Survivor
Haste
Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
3/4
  • Duskmourn: House of Horror
Sleeper's Guile

Sleeper's Guile {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
  • Urza's Legacy
Curse of Chaos

Curse of Chaos {2}{R}

Enchantment - Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
"Let them cry for mercy. The only one who can hear them is me."
—Siglind the Conqueror
  • Commander 2013
The Master, Formed Anew

The Master, Formed Anew {U}{B}

Legendary Creature - Time Lord Rogue
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
0/1
Instill Furor

Instill Furor {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons."
—Trivaz, Izzet mage
  • Ravnica: City of Guilds
Ravenous Baloth

Ravenous Baloth {2}{G}{G}

Creature - Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
4/4
Icefeather Aven

Icefeather Aven {G}{U}

Creature - Bird Shaman
Flying
Morph {1}{G}{U}
When this creature is turned face up, you may return another target creature to its owner's hand.
2/2
Grinding Station

Grinding Station {2}

Artifact
{T}, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
Countless Gears Renegade

Countless Gears Renegade {1}{W}

Creature - Dwarf Artificer
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"
2/2
Caller of Gales

Caller of Gales {U}

Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
1/1
Apothecary Stomper

Apothecary Stomper {4}{G}{G}

Creature - Elephant
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
A walking clinic with a trumpet to sound its arrival.
4/4
  • Foundations
Storm World

Storm World {R}

World Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
Sandstone Bridge

Sandstone Bridge

Land
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Lorthos, the Tidemaker

Lorthos, the Tidemaker {5}{U}{U}{U}

Legendary Creature - Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
Smelted Chargebug

Smelted Chargebug {1}{R}

Artifact Creature - Insect
Menace
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
1/3
  • Modern Horizons 3
Aerial Formation

Aerial Formation {U}

Instant
Strive — This spell costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
  • Journey into Nyx
Realmbreaker, the Invasion Tree

Realmbreaker, the Invasion Tree {3}

Legendary Artifact
{2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
{10}, {T}, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Thought Devourer

Thought Devourer {2}{U}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by four.
Thinking is hard.
4/4
  • Odyssey
Ranger's Path

Ranger's Path {3}{G}

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
The forest can seem like a dense maze. Those who travel the canopy know otherwise.
  • Magic 2013
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)