33837 cards found
Heaven Sent

Heaven Sent {U}{R}

Enchantment - Saga
I, II — Investigate.
III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
  • Doctor Who 134 739
Pieces of the Puzzle

Pieces of the Puzzle {2}{U}

Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
"The clues have begun to reveal a truth I hesitate to accept."
Lotleth Giant

Lotleth Giant {6}{B}

Creature - Zombie Giant
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
"I prefer the big and looming to the small and skittering."
—Cevraya, Golgari shaman
6/5
Narset, Jeskai Waymaster

Narset, Jeskai Waymaster {U}{R}{W}

Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
3/4
Cinderslash Ravager

Cinderslash Ravager {4}{R}{G}

Creature - Phyrexian Warrior
This spell costs {1} less to cast for each permanent you control with oil counters on it.
Vigilance
When this creature enters, it deals 1 damage to each creature your opponents control.
5/5
  • Phyrexia: All Will Be One
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When this creature enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Suicidal Charge

Suicidal Charge {3}{B}{R}

Enchantment
Sacrifice this enchantment: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
"They think they're winning. But they're just lining up to be dinner."
—Rakka Mar
  • Conflux
Foil

Foil {2}{U}{U}

Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Revered Elder

Revered Elder {2}{W}

Creature - Human Cleric
{1}: Prevent the next 1 damage that would be dealt to this creature this turn.
The Cho-Arrim worship life and revere those who've experienced it longest.
1/2
  • Mercadian Masques
Coastal Tower

Coastal Tower

Land
This land enters tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.
Might of the Ancestors

Might of the Ancestors {2}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
  • The Lost Caverns of Ixalan
Sudden Breakthrough

Sudden Breakthrough {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.
Grand Marshal Macie

Grand Marshal Macie {1}{W}{B}

Legendary Creature - Human Performer
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
2/2
Alloy Myr

Alloy Myr {3}

Artifact Creature - Myr
{T}: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
2/2
Ashiok, Dream Render

Ashiok, Dream Render {1}{U/B}{U/B}

Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
[–1]: Target player mills four cards. Then exile each opponent's graveyard.
Loyalty:
5
Glacial Floodplain

Glacial Floodplain

Snow Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
"A cliff once rose from the surf here—until Bjora Dawn-Greeter declared that it was blocking her view and pulled it down bare-handed."
—Iskene, Kannah storyteller
  • Kaldheim
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
. . . but the price of Mangara's freedom was Asmira's life.
Agility

Agility {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking.
  • Mirage
Deathless Knight

Deathless Knight {B/G}{B/G}{B/G}{B/G}

Creature - Skeleton Knight
Haste
When you gain life for the first time each turn, return this card from your graveyard to your hand.
"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."
—Scalan, Edgewall innkeeper
4/2
Enthralling Victor

Enthralling Victor {3}{R}

Creature - Human Warrior
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
Omenpath Instability

Omenpath Instability

Phenomenon
When you encounter this phenomenon, each player creates an Entropy enchantment token with "Sacrifice this enchantment: Chaos ensues. Activate only as a sorcery" and an Omenpath enchantment token with "Sacrifice this enchantment: Planeswalk. Activate only as a sorcery." (Then Planeswalk away from this phenomenon.)
  • Black Lotus Unknown Planechase
Coffin Purge

Coffin Purge {B}

Instant
Exile target card from a graveyard.
Flashback {B}
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Riverwheel Sweep

Riverwheel Sweep {2/U}{2/R}{2/W}

Sorcery
Tap target creature. Put three stun counters on it.
Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
  • Tarkir: Dragonstorm
Mystic Speculation

Mystic Speculation {U}

Sorcery
Buyback {2}
Scry 3.