33842 cards found
Rampant Frogantua

Rampant Frogantua {2}{G}

Creature - Frog
Trample
This creature gets +10/+10 for each player who has lost the game.
Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
3/3
  • Modern Horizons 3 Commander 66 118
Everglades

Everglades

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Orcish Bowmasters (Alchemy)

Orcish Bowmasters (Alchemy) {1}{B}

Creature - Orc Archer
Flash
Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters
  • The Lord of the Rings: Tales of Middle-earth
Siege-Gang Lieutenant

Siege-Gang Lieutenant {3}{R}

Creature - Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
{2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
His crew proudly maintains an accident rate of 100% per day.
2/2
  • Modern Horizons 3 Commander 61 113
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Savage Thallid

Savage Thallid {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.
5/2
  • Time Spiral
  • Salvat 2005 J4 J5
Strip Bare

Strip Bare {W}

Instant
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed."
—Awylla, elvish safewright
  • Shadowmoor
Skyfisher Spider

Skyfisher Spider {2}{B}{G}

Creature - Spider
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
3/3
Vronos, Masked Inquisitor

Vronos, Masked Inquisitor {3}{U}{U}

Legendary Planeswalker - Vronos
[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step.
[–2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
[–7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Loyalty:
5
  • Commander Masters
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}
(Dragon of Mount Gulg)

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Shambling Remains

Shambling Remains {1}{B}{R}

Creature - Zombie Horror
This creature can't block.
Unearth {B}{R}
4/3
Find the Path

Find the Path {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, venture into the dungeon.
Enchanted land has "{T}: Add {G}{G}."
Related cards: Dungeon of the Mad Mage Find the Path (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Cabaretti Courtyard

Cabaretti Courtyard

Land
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
Yavimaya's Embrace

Yavimaya's Embrace {5}{G}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Audacious Infiltrator

Audacious Infiltrator {1}{W}

Creature - Dwarf Rogue
This creature can't be blocked by artifact creatures.
"This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"
3/1
Furnace Gremlin

Furnace Gremlin {1}{R}

Creature - Phyrexian Gremlin
{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, incubate X, where X is its power.
1/2
  • March of the Machine
Mana Flair

Mana Flair {1}{R}

Instant
Add {R} for each nonland permanent with art by the artist of your choice.
What began as black
Has slowly shifted to red.
Fickle color pie.
  • Unhinged
Airbending Lesson

Airbending Lesson {2}{W}

Instant - Lesson
Airbend target nonland permanent.
Draw a card.
"Very interesting move, young one."
—Monk Gyatso
  • Avatar: The Last Airbender
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Thornwatch Scarecrow

Thornwatch Scarecrow {6}

Artifact Creature - Scarecrow
This creature has wither as long as you control a green creature.
This creature has vigilance as long as you control a white creature.
4/4
  • Shadowmoor
Bold Impaler

Bold Impaler {R}

Creature - Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.
1/2
  • Eldritch Moon
Ishi-Ishi, Akki Crackshot

Ishi-Ishi, Akki Crackshot {1}{R}

Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
"Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn."
—Cave inscription
1/1
  • Betrayers of Kamigawa
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Sergeant-at-Arms

Sergeant-at-Arms {2}{W}

Creature - Human Soldier
Kicker {2}{W}
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Knights get the glory. Soldiers get things done.
2/3
  • Dominaria