33837 cards found
Monstrify

Monstrify {3}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Retrace
Gackt came to regret keeping his pet toads on his head.
  • Eventide
Silklash Spider

Silklash Spider {3}{G}{G}

Creature - Spider
Reach
{X}{G}{G}: This creature deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
2/7
Honor the God-Pharaoh

Honor the God-Pharaoh {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1.
In life, they revered a diverse pantheon of gods. Now they revere only the God-Pharaoh.
Lieutenants of the Guard

Lieutenants of the Guard {4}{W}

Creature - Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Sarkhan's Resolve

Sarkhan's Resolve {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
With Taigam whispering encouragement in his ear, Sarkhan threw aside his misgivings. The ritual would return him to his former glory. All he needed was a dragon's heart.
  • Tarkir: Dragonstorm
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Form a Posse

Form a Posse {X}{R}{W}

Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
The terms were simple: half in advance, half when the entire town belonged to their employer.
  • Outlaws of Thunder Junction
Ornate Imitations

Ornate Imitations {X}{G}{U}

Sorcery
For each number between 1 and X, conjure a duplicate of a random creature card with that mana value onto the battlefield. X can't be 0.
  • Alchemy: Aetherdrift
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
  • Mirage
Mer-Ek Nightblade

Mer-Ek Nightblade {3}{B}

Creature - Orc Assassin
Outlast {B}
Each creature you control with a +1/+1 counter on it has deathtouch.
2/3
Kazuul Warlord

Kazuul Warlord {4}{R}

Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
3/3
  • Zendikar
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Chain of Plasma

Chain of Plasma {1}{R}

Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
  • Onslaught
Renewed Solidarity

Renewed Solidarity {2}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
  • Aetherdrift Commander 7 23
Harbinger of the Seas

Harbinger of the Seas {1}{U}{U}

Creature - Merfolk Wizard
Nonbasic lands are Islands.
The rising moon calls mercilessly to the waves, commanding the sea to rise high enough to devour mountains.
2/2
Land Aid '04

Land Aid '04 {G}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
  • Unhinged
Stone-Seeder Hierophant

Stone-Seeder Hierophant {2}{G}{G}

Creature - Human Druid
Landfall — Whenever a land you control enters, untap this creature.
{T}: Untap target land.
Her touch brings to bare stone what water and sun bring to rich soil.
1/1
  • Ravnica: City of Guilds
Meandering River

Meandering River

Land
This land enters tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Bash to Bits

Bash to Bits {3}{R}

Instant
Destroy target artifact.
Flashback {4}{R}{R}
  • Odyssey
Braidwood Cup

Braidwood Cup {3}

Artifact
{T}: You gain 1 life.
"I think it no accident that every civilized people has discovered the art of distillation."
—Rofellos of Llanowar
  • Urza's Destiny
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Yavimaya Ancients

Yavimaya Ancients {3}{G}{G}

Creature - Treefolk
{G}: This creature gets +1/-2 until end of turn.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
2/7
Mammoth Umbra

Mammoth Umbra {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Umbra armor