33840 cards found
Skeleton Scavengers

Skeleton Scavengers {2}{B}

Creature - Skeleton
This creature enters with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0
  • Stronghold
Black Mage's Rod

Black Mage's Rod {1}{B}

Artifact - Equipment
Job select
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip {3}
  • Final Fantasy
Cobblebrute

Cobblebrute {3}{R}

Creature - Elemental
Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
5/2
Orcish Catapult

Orcish Catapult {X}{R}{R}

Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
  • Astral Cards
Domesticated Mammoth

Domesticated Mammoth {1}{G}

Snow Creature - Mammoth
Domesticated Mammoth enters with a token copy of Pacifism attached to it.
5/4
Related card: Pacifism
Skeleton Key

Skeleton Key {1}

Artifact - Equipment
Equipped creature has skulk.
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}
  • Shadows over Innistrad
Vintara Elephant

Vintara Elephant {4}{G}

Creature - Elephant
Trample
{3}: This creature loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
4/3
  • Prophecy
Rampaging Aetherhood

Rampaging Aetherhood {4}{G}

Creature - Snake Hydra
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4
  • Aetherdrift Commander 15 31
Springmane Cervin

Springmane Cervin {2}{G}

Creature - Elk
When this creature enters, you gain 2 life.
Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.
3/2
  • Strixhaven: School of Mages
Chronic Flooding

Chronic Flooding {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
With the Izzet occupied elsewhere, many of their public works fell into disrepair.
  • Return to Ravnica
Tales of the Ancestors

Tales of the Ancestors {3}{U}

Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell {1}{U}
  • Kaldheim Commander
Hope Against Hope

Hope Against Hope {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
"I have given my life to the church, my soul to Avacyn, and my heart to the people."
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic gains first strike until end of turn.
3/2
Dreadhorde Invasion

Dreadhorde Invasion {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Sinister Waltz

Sinister Waltz {3}{B}{R}

Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
For one evening, the dueling bloodlines channeled their feuds into elaborate footwork.
  • Crimson Vow Commander 30 68
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell {U}
Radha, Heir to Keld

Radha, Heir to Keld {R}{G}

Legendary Creature - Elf Warrior
Whenever Radha attacks, you may add {R}{R}.
{T}: Add {G}.
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
2/2
Clambassadors

Clambassadors {3}{U}

Creature - Clamfolk
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
"Sorry we shelled your village—here's some gold."
4/4
  • Unglued
Rolling Temblor

Rolling Temblor {2}{R}

Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R}
When demons open a path to your front door, it's time to move.
Paired Tactician

Paired Tactician {2}{W}

Creature - Human Warrior
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
"If we fight as one, nothing can stand in our way!"
3/2
  • Zendikar Rising
Excess

Excess {1}{R}

Sorcery
Aftermath
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Card has other part: Indulge
Triad of Fates

Triad of Fates {2}{W}{B}

Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3/3
  • Theros