New Prahv Guildmage

New Prahv Guildmage {W}{U}

Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls.
2/2
Details
Legalities
Rulings
  • 2013-04-15 Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 2013-04-15 If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Links
Printings
  • Return to Ravnica (uncommon)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 新布拉夫公会法师
  • 新布拉夫公會法師
  • Gildenmagier aus Neu-Pravh
  • Ghildmage du Nouveau Prahv
  • Mago della Gilda del Nuovo Prahv
  • 新プラーフのギルド魔道士
  • 뉴 프라브의 길드 마도사
  • Mago de Guilda de Nova Prahv
  • Маг Гильдии из Нового Права
  • Mago del gremio de Nueva Prahv