Combine Guildmage

Combine Guildmage {G}{U}

Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
Details
Legalities
Rulings
  • 2019-01-25 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage's first ability causes it to enter the battlefield with a +1/+1 counter on it.
  • 2019-01-25 If either target creature is an illegal target by the time Combine Guildmage's second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
  • 2019-01-25 If the first target creature for Combine Guildmage's second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn't get a +1/+1 counter.
Links
Printings
  • Ravnica Allegiance (uncommon)

Card is in preconstructed decks:

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Foreign names
  • 联合公会法师
  • 聯合公會法師
  • Gildenmagierin des Kombinats
  • Ghildmage du Cartel
  • Maga della Gilda dell'Alleanza
  • 連合のギルド魔道士
  • 조합 길드마도사
  • Maga de Guilda do Conluio
  • Маг Гильдии Комбината
  • Maga del gremio del Combinado