Temur Charm

Temur Charm {G}{U}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
Details
Legalities
Rulings
  • 2014-09-20 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • 2014-09-20 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won't get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don't control isn't, the creature you control will get +1/+1 until end of turn.
  • 2014-09-20 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can't block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can't block.
  • 2014-09-20 You can't cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don't control.
Links
Printings

Card is in preconstructed decks:

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Foreign names
  • 铁木尔护符
  • 鐵木爾護符
  • Temur-Amulett
  • Charme de Temur
  • Talismano Temur
  • ティムールの魔除け
  • 테무르 부적
  • Amuleto Temur
  • Талисман Темура
  • Sortilegio temur